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'Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
'Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)
'Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1...
'{3}{G}: This creature gets +2/+2 until end of turn.
Norman Osborn can't be blocked. Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put...
'Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less...
'Draw four cards, then discard three cards at random.
'Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast...
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem...
'When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
'Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more...