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Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature...
Product Number: 76290Product Piece Count: 347For Ages: 7+Group Description: MarvelProduct Description:The LEGO® Marvel The Avengers vs. The Leviathan (76290) collectible Super Hero playset recreates the final battle scene from Marvel...
'As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control...
Pokémon - Stage 1 HP: 70 Pokémon Power - Final Beam: When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage...
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your...
'Whenever one or more creature cards leave your graveyard, create a 2/2 black Zombie creature token. {3}{B}, {T}, Sacrifice two creatures: Return target creature card from your graveyard to the...
'Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it....
Face the ultimate terror of the Northern Wind. The Blighted Riftspawn Expansion introduces a towering final boss to the campaign, complete with its endings and a climactic showdown unlike any other. In...
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from...
'As this enchantment enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with...
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control...