Sort by:
'Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources...
'Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise,...
'Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
'Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
'Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
'Tap an untapped snow land you control: This creature gets +1/+1 until end of turn.
'As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
'Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on...
'{R}: This creature gets +1/+0 until end of turn.
'Haste
{B}: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above this card.
'{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
'{3}, {T}: Target creature gains trample until end of turn.