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Mind - Gear
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, {1}, {E}: Draw 1.
Mind - Unit
When I attack, you may pay {1} to give a unit here -1 {M} this turn.
Mind - Gear
Recycle 3 from your trash, {1}, {E}: Draw 1.
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)
Mind - Unit
When another friendly unit dies, give me +2 {M} this turn.
Mind - Gear
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
Mind - Unit
When you play me, deal 6 to an enemy unit at a battlefield.
Mind - Gear
[Equip] {1}{MR} ({1}{MR}: Attach this to a unit you control.)
{3}{MR}, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)
Mind - Unit
Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Mind - Gear
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.