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'When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Soldiers are called to serve in many types of missions, from tense hostage exchanges to payload deliveries to bombing runs. Wherever and whenever the battle rages, the Vital Assets Battlefield...
'At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on...
This Unit Expansion for Star WarsTM: Legion includes four unit miniatures usable by Separatist Alliance armies. This re-issue product, previously SWL50, now SWQ36, brings the Republic Clone Commandos to the...
The Rebel Alliance can recruit new members from across the galaxy, finding pilots, soldiers, and medics among those who hate the Empire. Plenty of beings can take up a blaster...
Wookiees are an imposing species found on Kashyyyk. During the Separatist uprising, Wookiees sided with the Galactic Republic to stop the invading Separatists. They would later restore the Republic as...
This Unit Expansion for Star WarsTM: Legion includes six unit miniatures, IG-100 Magnaguards, usable by Separatist Alliance armies. This re-issue product, previously SWL89, now SWQ58, brings the IG-100 Magnaguards to...
Rule the galaxy and harness the power of the dark side. Lead Darth Vader against the Rebellion with this ideal entry into the exciting miniatures action of Star WarsTM: Legion....
Lead the assault with the NR-N99 Persuader-class Tank Droid Unit Expansion for Star Wars: Legion! This fast, heavily armed tank droid is surprisingly well suited to even the most difficult...
'When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
'{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.