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{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Mind - Unit
When another friendly unit dies, give me +2 {M} this turn.
Mind - Unit [Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to...
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile...
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile...
Menace Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell...
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's...
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.