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'Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players...
'Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
'Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control....
'{T}: Add {C}{C}.
'Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they...
'At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
'A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the...
'{T}: Add {C}{C}.
'({T}: Add {W}.)
'{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.