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'[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage...
'[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage...
'Whenever this creature is dealt damage, it deals that much damage to any target.
{R/W}: This creature gains first strike until end of turn.
'This land enters tapped.
{T}: Add {R} or {W}.
'This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
'When this creature dies, each player puts a card from their hand on top of their library.
'Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
'{T}: Add one mana of any color in your commander's color identity.
'{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
'[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage...
'Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional...
'At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.