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'Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
'Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it,...
'Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.)
Draw a card.
'Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
'Whenever this creature is dealt damage, it deals that much damage to any target.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
'Flying
When this creature enters, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
You draw two cards and lose 2 life.