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From $18.75
'If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
From $29.00
'If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
From $24.00
'If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
From $26.25
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of...
From $5.00
'During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders...
From $56.00
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature...
From $5.00
'Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
From $1.75
'Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
From $14.00
'Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
From $7.25
'{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you...
From $37.50
'Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
From $63.00
'Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}