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'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying
When this creature enters, target opponent draws a card and you draw three cards.
'Flying
Whenever a creature with flying attacks, you may draw a card.
'Flying
Discard two nonland cards with the same name: Draw four cards.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Flying
When this creature enters, each opponent mills ten cards.
'Each opponent can't cast instant or sorcery spells during that player's next turn.
'You gain X life and draw X cards.
'Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
'Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end...
'Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the...
'Flying
{3}{U}: Scry 1.