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'Whenever you cast your second spell each turn, this enchantment deals 2 damage to any target.
'{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
'Whenever you cast your second spell each turn, this enchantment deals 2 damage to any target.
'Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
'If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2...
'Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you,...
'At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}:...
This set contains 8 plastic miniatures:- 1x Deacon of Flames, armed with a brazier-staff or pyrekeeper's tongs- 2x Balefire Guards, each armed with a scorch flail or flaming halberd- 2x...
'Whenever you draw your second card each turn, this creature deals 3 damage to any target.
'Whenever you draw your second card each turn, this creature deals 3 damage to any target.
'When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from...
When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery...