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From $4.50
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...
From $6.50
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...
From $4.75
'[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto...
From $2.25
'[+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in...
From $18.75
'[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto...
From $4.25
'[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto...
From $5.50
'[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X...
From $5.25
'[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]:...
From $7.00
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...
From $4.00
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...
From $5.50
'[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile...