Sort by:
Character - Storyborn, Mentor, King Ink: Amber Cost: 5 Strength: 3 Willpower: 3 Lore: 2 The Sun Will Set: When this character is banished, you may reveal the top card...
A Horus Heresy anthology written by James Swallow, Dan Abnett, Aaron Dembski-Bowden, Guy Haley, John French, Nick Kyme, Gav Thorpe, and Chris Wraight CONTENTS– Garro: Knight of Grey (Novella), by James Swallow– Angels...
'Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time...
'Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer —...
'The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card....
'The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card....
'The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card....
'The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card....
'Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer —...
In a hidden base deep in the jungles of planet Paradiso, Imperial Agent Adil Mehmut must determine whether his prisoner, special operative and former true hero Ko Dali, is a...
'Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [0]: You draw a card and lose 1...
'Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black...