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'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
COMMAND Color: RED Level: 3 Cost: 1 Source: Mobile Suit Gundam: Hathaway's Flash Effect - Main, Action: [Main]/[Action] Choose 1 friendly (Mafty) Unit. It gets AP+3 during this turn. Effect...
'Whenever this creature becomes tapped, it deals 1 damage to each opponent.
'Whenever this creature becomes tapped, it deals 1 damage to each opponent.
'Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
This creature can't be blocked if you've cast two or more spells this turn.
Whenever this creature deals combat damage to a player, draw a card.
'Flying
As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
'Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
This creature can't be blocked.