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Trample
Whenever you attack, Klingons and Warriors you control get +2/+0 and gain trample until end of turn.
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it...
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into...
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Menace
At the beginning of your end step, target opponent discards two cards.
{2}{B}, Discard this card: Target creature gets -4/-4 until end of turn.
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice...
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile...
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have. Creatures you control have melee. (Whenever...
{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Whenever McCoy or another Doctor you control enters, put a +1/+1 counter on each creature you control.
Creatures you control with counters on them have lifelink.