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'Defender
{1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
'Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
'Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
'You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn.
'Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost....
'Vigilance (Attacking doesn't cause this creature to tap.)
'Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and...
A Prime Sentinel leads its robotic brethren into the battles of Marvel: Crisis Protocol in this new pack! A higher-level Sentinel that leads the hunt for mutants, the Sentinel Prime...
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast...
'Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if...
'Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and...
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield...