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'Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
'Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
It's a draft party in a box! Draft Night has everything you need to host a Pick-Two Draft with just four players. Pick-Two encourages fast, dynamic drafting that's great for...
The highly influential beings who weave lies and distrust are like beacons to the most powerful and wilful of the fiends. They wait in the shadows, watching and learning the...
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from...
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
'All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you...
'Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)