Sort by:
'This spell can't be countered.
Trample, hexproof
'When this creature enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long...
'This spell can't be countered.
Trample, hexproof
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and...
'Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate this creature.
'This spell can't be countered.
Trample, hexproof
'Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery...
The Maximum Carnage expansion for Marvel United throws a whole host of new Villains at the players. Players can take them on alone or go for a truly tough fight...