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'Flying
{R}: This creature gets +0/+1 until end of turn.
'Flying
{R}: This creature gets +0/+1 until end of turn.
'Flying
{R}: This creature gets +0/+1 until end of turn.
'Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
'Flying
{W}: This creature gets +0/+1 until end of turn.
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
'Flying
{B}: This creature gets +2/-1 until end of turn.
'When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and...
'Flying
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
'Flying
{W}: This creature gets +0/+1 until end of turn.
'Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
'This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it,...