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$29.59
Delivering blistering firepower at range is often the best way to soften up hard targets. These 'Mechs and their expert MechWarriors make it look easy, employing a wide-range of energy...
$18.00
Series: 30 Minute Missions Type: Armored Core VI Fires for Rubicon Scale: 1/144Exciting news for fans of ARMORED CORE VI: FIRES OF RUBICON—optional parts from the 30 MINUTES MISSIONS series...
$2.25 – $2.75
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
$0.75 – $1.25
Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until...
$1.00 – $1.75
Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until...
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
'Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.