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From $11.75
'{T}: Add one mana of any color in your commander's color identity.
Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with...
$25.50
This 48-page softcover supplement contains:– Westerland Aflame: A recounting of the invasion of Westerland– The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty...
$25.50
This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The...
From $19.00
'{T}: Add one mana of any color in your commander's color identity.
$0.25
'Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a...
From $46.00
'{T}: Add one mana of any color in your commander's color identity.
From $6.25
'Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment....
$25.50
Within this 48-page softback supplement book, you will find:– Background and lore– Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory.– Special Character & Unit Profiles: Background and rules...
From $2.75
'{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.