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'{T}: Add one mana of any color in your commander's color identity.
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'Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's...
From $79.00
'{T}: Add one mana of any color in your commander's color identity.
$25.50
This 48-page softcover supplement contains:– Westerland Aflame: A recounting of the invasion of Westerland– The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty...
From $6.25
'Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment....
Faction: ArcanistsKeyword: Versatile Arcane Fate reflects the Arcanists' pursuit of knowledge, appearing first as a careful Effigy and then as a far more powerful Emissary. Both models are Versatile and...
Used in conjunction with Arcane Journal: Armies of Grand Cathay, this book arms you with additional rules and content, presenting a host of unit profiles and fresh ways to play with...
From $24.25
'{T}: Add one mana of any color in your commander's color identity.
From $46.00
'{T}: Add one mana of any color in your commander's color identity.
From $6.50
'Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's...