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From $1.50
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
From $13.75
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from...
From $1.25
'Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to this creature instead.
From $6.25
'Whenever a creature you control enters, you gain life equal to its toughness.
From $9.00
'Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step,...
From $0.25
'Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the...
From $3.00
'Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile this card...
From $1.00
'Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for...
From $1.25
'At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
From $2.25
'Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
From $2.25
'Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
From $2.50
'At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.