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'{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
'{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
'Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
'Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
'Haste
Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
'Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
'At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create...
'Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
'Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
'Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token...