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Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay...
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process...
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on...
Seek out — Whenever you draw your second card each turn, you gain 4 life.
Each player's life total becomes the number of creatures they control.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it...