Sort by:
'Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put...
Trainer - Stadium
Once during each player's turn, that player may look at the top card of their deck. They may discard that card.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to...
'Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
'Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
'Whenever you cast a creature spell, you may draw a card.
'This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long...
'This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long...
'This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long...
'Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
'Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
'Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until...