Sort by:
$69.99
Imperial High Command may be the mind behind the Imperial Army, but each commander has their own approach to commanding their troops. From strategic deployment and R&D to sabotage and...
From $43.00
'Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
From $2.75
'At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end...
From $4.00
'At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
From $7.25
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you...
From $7.25
'Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders...
From $49.50
'You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
From $32.50
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control...
From $1.00
'Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
From $1.00
'Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
$39.00
He's been called many things - a marshal, a freedom fighter, a terrorist. At the end of the day, he's who you call when things get rough. Jim Raynor and...
From $6.00
'Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures...