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'Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
'Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on...
'When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your...
'You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
'{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way...
'Flying
When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.
Whenever Oracle of the Alpha attacks, scry 1.
'Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from this creature: Target player draws...
Tired of exploring devastated cities and endless deserts? Are you looking for a more promising place than a scavenger's camp? Enter the Vault 7 - a real safe zone for...
Trainer - Supporter You can play only 1 Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this...
'When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your...
'When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your...
'Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.