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From $1.75
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much...
From $0.75
'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
From $5.00
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}:...