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'Flash
Flying
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay {E}.
Pokémon - Stage 1 HP: 80 Pokémon Power - Buzzap: At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of...
'Flash
Flying
When this creature enters, you get {E}{E} (two energy counters).
At the beginning of your first main phase, tap this creature unless you pay {E}.
Pokémon - Stage 1 HP: 70 Poké-Power - Super Dynamo: Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads,...
Pokémon - Stage 1, ex HP: 90 When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards. Poké-Power - Extra Energy Bomb: Once during your turn (before your...
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay...
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay...
'Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity. {T}: Add one mana...
Pokémon - Stage 1 HP: 90 Ability - Electro Shaker: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may move...
A sinister lineup of villains enters Marvel: Crisis Protocol in this pack! As some of Spider-Man's most noteworthy foes, Electro, Sandman, Vulture, and Shocker give players even more options when building...
Pokémon - Stage 1, GX HP: 190 Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. Ability - Extra Energy Bomb: Once during your turn...
Pokémon - Stage 1 HP: 80 Pokémon Power - Buzzap: At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of...