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Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
Equipped creature gets +1/+1.
{5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip {1}
'Whenever you cycle a card, you may have this enchantment become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Pokémon - Basic HP: 80 Icy Wind: Water | The Defending Pokémon is now Asleep. Ice Shard 30+: Water, Colorless | If the Defending Pokémon is a Fighting Pokémon, this...
Pokémon - Stage 1 HP: 130 Corrosive Shards 20: Colorless | Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, Energy cards can't be attached from your...
Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is...
Pokémon - Basic HP: 70 Poison Shard 20: Fighting, Fighting | Your opponent's Active Pokémon is now Poisoned. Weakness: Grass ×2 Retreat Cost: Colorless, Colorless Flavor Text: It absorbs nutrients...
Pokémon - Basic HP: 80 Icy Wind: Water | The Defending Pokémon is now Asleep. Ice Shard 30+: Water, Colorless | If the Defending Pokémon is a Fighting Pokémon, this...
Pokémon - Stage 1 HP: 130 Corrosive Shards 20: Colorless | Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, Energy cards can't be attached from your...