Sort by:
'{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your...
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a...
'Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
'Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip {2} or {B}
'Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
'Enchant artifact Whenever you're dealt damage, put that many vitality counters on this Aura. At the beginning of your upkeep, you may remove a vitality counter from this Aura. If...
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a...
'Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
'Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
'Flash
Flying
When this creature enters, switch target creature's power and toughness until end of turn.
'{T}, Sacrifice this artifact: Add one mana of any color.
{2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
'Equipped creature gets +4/+4. {0}: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip...