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'{T}: Add {W} for each enchantment you control.
'{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
'Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment....
'{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an...
'{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life,...
'As this creature enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
In a realm steeped in arcane mysteries, two mages vie for supremacy. With ancient relics at their disposal and mystical creatures under their command, these two mages engage in a...
'{T}: Add one mana of any color in your commander's color identity.
'Lifelink
Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
'This land enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
'Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's...
'Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's...