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'{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4...
'{T}: Add {C}. {1}, {T}: Put a storage counter on this land. {T}, Remove any number of storage counters from this land: Add {C} for each storage counter removed this...
'Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
'Cohort — {T}, Tap an untapped Ally you control: Tap target creature.
'{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
In Bloomburrow™, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their best paws forward, fighting...
'Creatures you control have double strike.
'Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
'Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
'{3}{U}: Draw a card.
'Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
'Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)