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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your...
Kicker {2} (You may pay an additional {2} as you cast this spell.) Deathtouch When this creature enters, if it was kicked, other creatures you control gain deathtouch until end...
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Permanents you control gain hexproof and indestructible until end of turn.
When this creature enters, return target permanent card from your graveyard to your hand. Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability...
{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
You may sacrifice a Klingon or Warrior. If you do, return all other Klingon and Warrior creature cards from your graveyard to the battlefield.
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or...
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent...
Seek out — Whenever you draw your second card each turn, you gain 4 life.