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$41.50 – $60.00
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
$5.00 – $6.50
'({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
$14.50 – $18.25
'Affinity for creatures (This spell costs {1} less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
$16.25 – $17.75
'({T}: Add {R}, {G}, or {W}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
$18.50 – $40.25
'Destroy all creatures. They can't be regenerated.
$1.50 – $9.75
'{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
$1.00 – $3.75
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...
$32.00 – $39.00
'Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text...
$5.25 – $8.00
'Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it...
$5.75 – $8.50
'When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand....
$9.75 – $11.75
'Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during...