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'Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'Other Goblins you control get +1/+1.
{R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
'{R}: This creature gains flying until end of turn.
Although never exactly docile, a Mawbeast can be kept on the right side of ‘bloodthirsty, indiscriminate killer’ just long enough to strap a makeshift saddle to its back. A goblin...
'{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way...
'{R}: This creature gains flying until end of turn.
'{R}, {T}: This creature deals 2 damage to target blue creature.
'Haste
When this creature dies, put a +1/+1 counter on target creature you control.
'Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other...
'When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black...