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'You may pay {0} rather than pay the echo cost for permanents you control.
{R}: This creature gains protection from red until end of turn.
'{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
'Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a...
'When this creature dies, target creature gets -1/-1 until end of turn.
'This creature can't block.
'Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1...
'When this creature enters, create two 1/1 red Goblin creature tokens.
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it...
'This creature can't block.
'Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)