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Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player...
'If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast...
'Create two tapped 1/1 white Spirit creature tokens with flying.
'Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target...
'Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target...
'This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn,...
'{T}: Tap target creature.
Whenever you cast a white spell, you may untap this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn...
Face the ultimate terror of the Northern Wind. The Blighted Riftspawn Expansion introduces a towering final boss to the campaign, complete with its endings and a climactic showdown unlike any other. In...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card....
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V —...
'Defender
{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)