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'First strike
Balan has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
'You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three...
'Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it...
'Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you...
'({T}: Add {U}.)
'At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards...
'Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
'Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking...
'Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
'[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top....
'If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into...