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'Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
'Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
'First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy...
'Flying, vigilance
{T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
'This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter...
The Lannisters spare no expense when it comes to outfitting their troops. Even the regular line soldier has the finest in arms and armor. So, when it comes to a...
'First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
'Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and...
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
'Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and...
'Vigilance
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)