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'Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an...
Character - Floodborn, Villain, King, Sorcerer Ink: Amethyst Cost: 4 Strength: 3 Willpower: 4 Lore: 2 Keyword - Shift 2 {Ink}: Arise!: Whenever one of your other characters is banished...
Character - Dreamborn, Villain, Deity Ink: Sapphire Cost: 7 Strength: 3 Willpower: 6 Lore: 2 Is There a Downside to This?: When you play this character, you may put chosen...
'Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if...
Character - Dreamborn, Hero, Princess, Sorcerer Ink: Amethyst Cost: 4 Strength: 3 Willpower: 3 Lore: 1 Focused Energy: This character may enter play exerted to draw a card. Beckon: During...
'Whenever you cast an enchantment spell, you may draw a card.
Character - Storyborn, Hero Ink: Amber, Emerald Cost: 1 Strength: 0 Willpower: 3 Lore: 1 Pack of Her Own: Whenever you play a character, this character gets +1 {Strength} this...
'The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
'(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III...
Character - Storyborn, Team, Villain, Sorcerer Ink: Amethyst, Steel Cost: 7 Strength: 6 Willpower: 5 Lore: 2 Keyword - Shift 5 {Ink}: Fools!: You may put 5 character cards from...
'Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.