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$12.75 – $16.00
'({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
$1.00 – $1.50
'Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
$1.50 – $3.00
'If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you...
$6.50 – $8.00
'This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
$39.95
This is a set of 20 six-sided dice with rounded edges for use in games of Warhammer: The Horus Heresy, themed around the Warmaster that defined the era. They are...
$6.25 – $7.75
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
$12.75 – $15.50
'Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with...
$14.40
Contains four sheets with Divisional Symbols, tactical markings and Air recognition roundals.
$28.48
This set of 16 dice are each 16mm cubed with rounded edges and cast in black. The markings are picked out in white, and the '6' face bears the icon...
$0.25 – $0.75
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever...
$4.75 – $6.25
'You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If...
$40.50 – $67.75
'This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control...