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'Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
'{3}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
'Whenever you draw your second card each turn, this creature deals 3 damage to any target.
'This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
'Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of...
'Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1...
'{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
'Menace (This creature can't be blocked except by two or more creatures.)
Other creatures you control wearing hats in their art have menace.
'When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from...
'You may choose not to untap this creature during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
'{T}, Discard a card: Draw a card.
'{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)