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'Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose...
'[+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. [+1]: Add {U}. Spend this mana only to cast...
'Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind...
'Take an extra turn after this one.
'This creature can't be blocked by creatures with flying.
The Night’s Watch’s Rangers are adept horsemen that are able to scout quickly through areas and report back on goings-on beyond the Wall. In combat, their swift attacks can disable...
'Fire deals 2 damage divided as you choose among one or two targets.
'Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Pokémon - Basic HP: 130 Dual Claw 20×: Lightning, Colorless | Flip 2 coins. This attack does 20 damage times the number of heads. Flash Freeze 100: Water, Lightning, Colorless,...
'Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
'{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Pokémon - Stage 1 HP: 90 Guard Press 40: Metal, Colorless | During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after...