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Chaos - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Fury - Spell [Hidden]** **(Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield....
Calm - Spell [Action] (Play on your turn or in showdowns.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't...
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give two friendly units...
Calm - Spell
Play a 2 {M} Sand Soldier unit token for each Equipment you control. Then ready two of them.
Order - Spell
Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw...
Chaos - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless...
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.