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'At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a...
'Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this...
'When this creature blocks a creature, destroy that creature and this creature.
'Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile an instant or sorcery card from each graveyard. II, III, IV...
'Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
'Counter target spell.
'When this creature enters, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't...
'Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on...
'Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this...
'When this creature enters, you become the monarch.
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.