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Mind - Unit
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] Your spells cost {1}{RR} less, to a minimum of {1}.
Mind - Legend When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit...
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 {M} this turn, to a minimum of 1 {M}.
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Play a ready 3 {M} Sprite unit token...
Mind - Unit
I have +1 {M} for each of your units with [Temporary] at my battlefield.
Pokémon - Stage 2 HP: 150 Ability - Avenging Aura: If you have more Prize cards remaining than your opponent, this Pokémon's attacks do 80 more damage to your opponent's...
Mind - Gear
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] {MR} ({MR}: Attach this to a unit you control.)
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Mind - Unit When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost {4} or more from among...
Mind - Unit