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'Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return this Aura to its owner's hand.
'Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that...
'Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast...
'Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you...
'Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Colorless - Battlefield
Units here with [Temporary] have [Shield]. (+1 {M} while they're defenders.)
'At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.
Cycling {2} ({2}, Discard this card: Draw a card.)
'Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage...
'Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
'Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you...
'Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you...